MARCH MADNESS LIVE

Bracket Challenge

We initiated a full redesign of the bracket game. We were aware of some usability issues with the game that we wanted to address, and we also wanted to make the bracket game fit more seamlessly within the overall app experience.

As the UX Architect on the team, I was responsible for gathering competitive analysis, facilitating design sprints, creating early design concepts, and creating prototypes for user testing.


PROJECT TYPE

Mobile App, iOS + Android

Web

TEAM

Jane Neiswander | UX Designer

Shai Harris | Designer

Matt Mullen + Caitlin Stober | Product Manger

Ligja Gill | UX Research Manager

TOOLS USED

Sketch

Invision

Proto.io

TIMELINE

Launched Spring 2019

Conducting In-Tournament Competitive Analysis

During the tournament, I collected and organized a full competitive audit of other bracket games. I also partnered with our UX Research team to develop an in person live usability study on our bracket game. The study focused on both the bracket building process and following your bracket once games are live. From all this research, I outlined a few key findings

Dashboard Organization

Other apps are organized in a list view, where the main way to access groups is through your bracket. This prevents additional navigation from the dashboard. Additionally, organizing brackets in a stacked view allows for fans to check progress on multiple brackets / groups without needing to scroll

Group Settings

Other apps are organized in a list view, where the main way to access groups is through your bracket. This prevents additional navigation from the dashboard. Additionally, organizing brackets in a stacked view allows for fans to check progress on multiple brackets / groups without needing to scroll

Early Wireframes exploring organization

Drawing from the research gathered, I started building out wireframes looking at how we could organize the bracket home screen and groups. I was aiming to create alignment between the mobile apps and web, and create a cohesive experience within the march madness live app.

Conducting User Research to validate concepts

After partnering with design and getting a more solid direction, I partnered with the UX research team to develop a study to gain feedback on the new experience. The study was conducted with 10-12 users in a in-person moderated In-depth interview.

Key Takeaways

  • Ease of access of live streaming through bracket game play was seen as a differentiator

  • Lack of common terminology between bracket games muddied some participants understanding of our Bracket Challenge Game.

  • Overall design and layout of the dashboard was considered clean + simple. The outlined paths to everything game related was considered clear.

Final Design

Other Projects

New User Onboarding

Happening Now

March Madness Live Redesign